Aric of Wexia
Aric of Wexia was the Wexian Thegn who led the military campaign against Leifthasir, commanded the chained dragon that razed Hammerfel and the other villages of the north, and spent the better part of his life in pursuit of the god-forged sword Sumarbrander. The third generation of a conquering dynasty born in occupied Alfheim, he was a man of genuine strategic vision corrupted by an upbringing of systematic violence — disgusted by his father's cruelty, yet unable to escape the reflection of it he saw in his own face. He ordered the death of an elven woman he had kept captive, not knowing she had borne his son. When that son — Balti — appeared on the battlefield against him, the certainty that had always armoured Aric began to crack. He never rebuilt it. He died in a chamber in Leifthasir, killed by the son he had chosen not to acknowledge, with a smirk on his face that did not fully fade before the light left his eyes.
Character & Appearance
Aric is described as a greying man — approximately fifty-eight years old at the time of the Leifthasir campaign, carrying the accumulated wear of a life spent at war. He wears a dark cloak and rides a dark, sleek horse. He favours leather gloves, which he drums methodically on table surfaces when thinking. His face is described as weathered and inscrutable — he had long since learned to suppress rage behind a mask of cold precision, and the mask rarely slipped. When it did, it was the calculated kind: a faint smile, a soft voice, a deliberate step toward someone he intended to intimidate. He did not shout.
He was a man of genuine intelligence. His contempt for his father's methods was not sentimental — he saw waste where others saw entertainment, and resource where others saw ruin. He read history obsessively. He prepared campaigns the way scholars prepared arguments. He had a strategic mind that his subordinates both relied on and feared, because the same mind that could see three campaigns ahead could also decide, without visible emotional movement, to hang someone in a great hall as a demonstration.
The cruelty he had spent his life defining himself against became, through years of practice, indistinguishable from his own. He knew this. It was the private wound that Balti's existence tore back open.
The Wexian Dynasty
Aric was the third generation of Wexian conquerors. None of his line had stood on Wexian soil — his grandfather had conquered Alfheim and made it home, his father had been born beneath its carved beams and tapestries, and Aric himself entered the world in the great hall of occupied Alfheim. The land of his ancestors was myth to him: a story, a justification, a thing people invoked when they needed to explain why they were doing what they were doing.
Ancestor: Seaxburh Dragon Tamer
The Wexian ancestor Aric most admired was Seaxburh Dragon Tamer, an early figure in the family's history who had dreamed of uniting the fractured clans of Wexia under one banner — not merely through fear, but through strength tempered with wisdom. Seaxburh's ambitions were never fully realised: he sustained grave burns bringing the first dragon to heel, and his vision was progressively twisted by his descendants into something closer to tyranny than statesmanship.
Aric's mother had kept hidden records and documents about Seaxburh in her chambers, and at twelve years old Aric pored over them obsessively — finding in the ancestor a model for what Wexian power could be if wielded with intelligence rather than cruelty. The dream burned bright while he was young and his mother was alive to shelter it. After she died, the dream became a justification for everything he had already decided to do anyway.
Grandfather: Aethelwulf
Aethelwulf was Aric's grandfather — the Wexian commander who led the original invasion and conquest of Alfheim, chaining a dragon and burning the elven realm with it. He was the architect of the occupation and the man whose ambition had seized Alfheim but whose arrogance had consumed him before he could consolidate it into lasting power. Aric regarded him as a cautionary example of vision without discipline — the conquest had been magnificent; the governance that followed had squandered it.
Father: Aethred
Aethred was the man Aric spent his entire life trying not to become and gradually became anyway. A tyrant not only to his subjects and slaves but to his own son, Aethred had taken a cruel pleasure in Aric's boyhood that he called discipline — driving a five-year-old to the edge of endurance with a practice sword too heavy for his arms to manage, shouting that he would never be a man if he could not stand on his own two feet, the bruises lasting weeks while the shame never left at all.
Aethred ruled Alfheim through fear where he could have ruled through power. He squandered the magical resources of the forest in entertainments and brutality. He wasted what Aethelwulf had built. Aric hated him with a clarity and consistency that shaped every decision he made — including, ultimately, the ones that made him identical.
Childhood & Formation
His Mother
Aric's mother was the sole barrier between him and Aethred's unchecked wrath. She was soft-spoken but unyielding — the only person who had ever dared to defy Aethred's will under his own roof. Her lessons were gentle and firm: she taught Aric Wexian history not as a celebration of violence but as a study of choices, alliances, betrayals, and ambition. She was the one who showed him the hidden records of Seaxburh. She was the one who taught him to want something more than his father's version of power.
He longed for her approval rather than fearing her disappointment, which made her the only person in his life who ever held that distinction.
The Break at Fifteen
When Aric was fifteen, his mother fell ill with a fever no healer could mend. Aethred burned her body on a pyre and scattered her ashes to the wind as though she had never existed. Aric watched. Something inside him broke that day.
He decided: kindness and restraint were weaknesses, and weakness had no place in the world his father had built. At seventeen he became Aethred's enforcer — burning through forests to root out rebellion, dragging captives to the gallows without hesitation. For ten years he waged war against defiance. In his spare time he buried himself in history, piecing together the accounts of his forebears. Every record he read stoked the fire of his hatred for Aethred. And in every mirror, the same cold gaze, the same clenched jaw, the same iron grip looked back at him.
He vowed he would be different. The vow did not hold.
Aric's Vision
What distinguished Aric from his father and grandfather was not moderation but ambition of a different order. Where Aethred had seen the elves as subjects for entertainment, Aric saw them as squandered resource. The seidr magic that clung to the roots of Alfheim, the blood-deep connection the elves carried to the Vanir's power — these were tools, raw materials, things that could be shaped and harnessed by men of sufficient intelligence and will.
Sumarbrander was the centrepiece of this vision. Not a relic. Not a trophy. A tool — the most powerful in the world — that could bend the magic of the Vanir to human ambition, consolidate Wexian dominion over Leifthasir, and carve his name into the history of men and elves alike. He had believed in its existence since boyhood. He believed the elves still whispered about it in their slave quarters. He was correct on both counts.
His strategy for acquiring it — systematically capturing every Völva in Leifthasir and forcing them through seidr divination to locate the sword — was logical, methodical, and resulted in the deaths of dozens of women. He did not regard this as particularly significant. He regarded it as a cost.
"Grief is a chain, one that binds the weak to their failures. Freya's tears did nothing but embolden those who saw loss as an acceptable outcome." — Aric, A Tale of Scorched Ash and Elm
The Dragon
The dragon was Aric's most visible weapon and, in a sense, the most honest expression of his character: extraordinary power, chained, directed by a man who understood that the beast could destroy him at any moment and stood before its snapping maw anyway.
He tamed it himself. He dismounted in front of it while it was actively trying to throw its handlers, walked toward its maw without flinching, and spoke to it in a low voice — not pleading, not commanding with theatre, simply stating: "You will obey." His gloves smoldered from the heat of its scales. He did not pull back. The beast lowered its head. His soldiers, who had watched it kill men, went quiet.
It was not, the text makes clear, an act of extraordinary courage so much as an act of extraordinary will — the absolute refusal to show the dragon that it had the power to make him afraid. He extended the same principle to men. The dragon was simply the most literal version of it.
He also understood, without sentiment, what the dragon had cost. He took brief moments of almost tender attention with the beast — stroking its nose, speaking to it quietly as the chains were secured — as if acknowledging, privately, that he was doing to it something he would never quite name. The dragon could bleed. It could be broken. He knew this. He used it anyway.
The Leifthasir Campaign
Aric's strategy in Leifthasir was systematic and well-considered: strike while the Vikes were at sea, destroy the most significant settlements before their warriors could return, capture every Völva encountered and use them to locate Sumarbrander. The villages burned. The Völvas were taken. He directed operations from the occupied hall he had made his headquarters with the cold efficiency of a man executing a plan that had been refined across years.
He was also managing the significant complication that the Vikes were already returning to port — their crimson sails appearing in harbours that still bore the scars of his campaign. He knew what their return meant. They were not raiders looking for spoils. They were warriors driven by blood feuds and vengeance. If they unified against him, it would be catastrophic. He needed the sword before that happened.
The Völva Interrogations
Aric conducted personal interrogations of the Völva his forces captured. One such session — preserved in detail — took place in his occupied mead hall, where a brown-haired captive Völva was brought before him bound at the wrists. He questioned her with characteristic composure: calm, measured, voice colder than the steel at his hip. When she told him he would never have the sword, he did not rage. He stood, walked toward her slowly with each step punctuating his authority, and explained her position with the patience of someone who had done this many times.
She told him she saw him clearly. She told him his victories would bring nothing but ruin. He pressed a sword tip beneath her chin and told her to call on her gods if she believed in them. When she smiled rather than flinched, the text captures one of the few moments where Aric's composure gave way to something closer to unease. He killed the woman beside her to demonstrate the cost of continued defiance — methodical, not enraged.
Glyrna — the golden-haired Völva from Hammerfel who ultimately located Sumarbrander — was captured separately by Aric's soldiers and was in Wexian custody for a period before being rescued by Balti. She was not brought before Aric directly, and escaped his reach entirely before she could be. That Cenric later stared at her weaving seidr in the war camp and murmured "She's supposed to be dead" suggests she had been marked for elimination alongside the other Völva his forces considered insufficient or expendable.
Contempt for the Gods
Aric had no religion and considerable contempt for those who did. When Cenric mentioned the story of Freya weeping gold tears over Od's departure, Aric dismissed it as a tale of grief and weakness — a goddess remembered not for her power but for her sorrow, and a people who had mistaken that sorrow for virtue. He believed the people of Leifthasir would not be scrabbling in the dirt if they had worshipped warriors instead of weepers.
This contempt was not merely philosophical. It was strategic: he could not understand the attachment the elves and Vikes carried for their magic and their gods, which meant he consistently underestimated the force of it. He understood power through control and hierarchy. He did not understand power through devotion, sacrifice, and the willingness to die for something that could not be quantified. It was this blind spot, as much as any tactical error, that undid him.
Balti: The Son He Did Not Know
The history of Aric and Balti's mother is stated plainly in Aric's own words, delivered to Cenric in a tower room while he stares out at the fjord. He had been hunting a stag in the forests of Alfheim. He found an elven woman gathering herbs — silvery hair, barely startled, tilting her head at him as if deciding whether he was worth fearing. He dropped his bow and took her. She did not fight back. He brought her to the great hall. He kept her.
She eventually escaped. By the time he found her again she had given birth to a child, but he assumed she had given herself to one of his guards in trade for her freedom and bore his bastard in shame. He had her dragged back and hanged in front of the court. In front of the child. It was only after she was dead that one of the other captives told him the truth: the boy was his. His heir. He had killed her for nothing. He slammed his fist onto a table and slammed it again in Cenric's presence years later, recounting it. He searched for the boy. He did not find him. He assumed Balti had died in the forest.
Recognition on the Battlefield
The first time Aric saw Balti clearly was during a raid on a Leifthasir village. A lone figure moving through the chaos with a grace that did not belong among the ragged defenders — tall and lean, sandy hair in a long braid in the manner of Alfheim, pointed ears catching the firelight. Something about the face tugged at the edges of his memory. Then their eyes met and recognition flared in Balti's face — rage so raw it was almost tangible — and Aric's own recognition followed a breath behind.
"You're the boy," he murmured, the words slipping before he could stop them. "My son. She called you Balti."
He faltered. His sword arm lowered slightly. It cost him a shallow wound across the arm — Balti moved like a flash of steel the instant Aric hesitated — before Aric snapped back to focus. He stood on the burning shore afterward watching the boat drift into the mist, Balti's hatred visible even at distance, and felt, for the first time in years, the cracks in the armour of his certainty.
The Decision Not to Kill
When his soldiers brought Balti to his knees — a spear through the shoulder, sword gone, bleeding into the dirt — and asked for the order to finish him, Aric said no. Not mercy, he told Balti: a lesson. What the lesson was meant to be is never entirely clarified, because Glyrna's diversion tore the moment open before it could resolve. Balti escaped. Aric stood alone on the shore.
His private accounting of why he spared Balti, offered to Cenric in the tower room, lands somewhere between strategic calculation and something he refused to name. He used the word legacy. The last piece of himself that mattered. If he could bring the boy to heel, control him, Balti could be the key to everything. And if not: he would do what he should have done long ago.
Confession to Cenric
Alone in a tower room, his general standing across from him, Aric told the truth about Balti for the first time: that the half-elf leading the rebellion against them was his son, that he had believed the boy dead, that he had killed the mother not knowing she had borne his heir. Cenric absorbed it without visible reaction and asked quietly whether a legacy built on blood and chains was likely to last — and what Aric would offer Balti if the boy came to him.
Aric told him to do as commanded and leave the philosophy to the priests. He went back to the window. His hand brushed the edge of a tattered map. His gaze fell on the fjord, but his thoughts were on a sandy-haired boy he had never known, and the elf maiden who had met her end at the narrow edge of his fury.
Defeat & Death
In the final battle, Aric fought on the field with the same cold efficiency he had always brought to war — his blade moving in brutal, practiced arcs, soldiers falling at his feet. He was a man who had lived by the sword for decades and showed it. But the dragon was dying, the Wexian lines were breaking, and when Balti eventually cornered him — the false Sumarbrander humming with hatred fed into it through months of battle — the contest was already decided by forces neither of them fully controlled.
Balti drove the false Sumarbrander into Aric's chest. Aric looked up at him, blood on his lips, and asked if it had absolved him. "What's left of you without your hatred of me?" his fingers curling weakly against the floor. Balti drove the blade deeper. Aric's smirk did not fully fade before the light left his eyes.
His body was laid across the negotiating table at the surrender talks — an explicit display of power by the leaders of Leifthasir, herbs and incense arranged around him, his deathly pallor unmistakable. General Cenric stared at it. Captain Gareth told Cenric they did not have the numbers to continue. Cenric ultimately agreed.
"Tell me, Balti. Did this absolve you of my blood? What's left of you… without your hatred of me?" — Aric's final words, A Tale of Scorched Ash and Elm
Legacy
Aric's death brought the Leifthasir campaign to its effective end, but — as Anya observed — the toll it took on Balti would linger far longer than Aric's shadow. The dying man's final questions were calculated precisely to survive his death: they planted themselves in Balti's chest and took root there, and were not answered by anything Anya said in the chamber afterward, or by anything Balti did on the cliffside with Glyrna weeks later.
He had achieved none of what he set out to do. He did not acquire Sumarbrander. He did not bend the magic of Alfheim to Wexian will. He did not secure a lasting dynasty. The half-elf son he had identified as his last chance at legacy had killed him instead, driven partly by the weapon forged from his own hatred for the man.
What Aric left behind was damage: to Alfheim, to Leifthasir, to Balti, to the dragon he chained and used and never let choose its own path. Anya felt no grief for his death. The narrative offers none. What it does offer, at the edges of the account of his life, is the outline of someone who had been something other than this once — a twelve-year-old bent over hidden documents, believing in an ancestor who had wanted something better — and who chose, at fifteen, to close that door permanently.
Key Relationships
| Person | Relationship | Notes |
|---|---|---|
| Aethred | Father (deceased) | The defining negative force of Aric's life — a tyrant who brutalised him from early childhood and spent the Wexian occupation of Alfheim in entertainment and waste. Aric spent his entire adult life trying to be Aethred's opposite and gradually became a colder, more disciplined version of the same thing. When he saw Balti's defiance mirroring his own loathing of Aethred, the recognition was unbearable. |
| Aethelwulf | Grandfather (deceased) | The architect of the original conquest of Alfheim. Aric regarded him with complicated respect — Aethelwulf had the vision and the reach, but his arrogance had consumed the dynasty before its potential could be realised. Aric studied his campaigns extensively. |
| Aric's mother | Mother (deceased) | The only person who ever protected Aric from Aethred and the only person whose approval he sought rather than feared. She kept hidden records of Seaxburh and taught him that power could be something other than cruelty. She died of fever when he was fifteen. Aethred burned her as if she had never existed. Something broke in Aric that day that he never repaired. |
| Balti's mother | Captive; victim (deceased) | An elven woman Aric found gathering herbs in Alfheim's forest and took captive. He kept her in the great hall. She escaped, bore his son in secret, and was recaptured. He had her hanged in front of the court — and in front of the child — not knowing the boy was his. He learned the truth after she was dead. He slammed his fist on a table when he described it to Cenric, years later, in a tower room in Leifthasir. |
| Balti | Son (enemy) | The half-elf Aric did not know existed for most of his life. He spared him on the battlefield — calling it a lesson rather than mercy — and then confessed to Cenric that Balti was the last piece of his legacy that mattered. He intended either to bring him to heel or to end him. Balti killed him first, in a chamber in Leifthasir, with a smirk on Aric's face that did not fade before the end. |
| Cenric | General; second-in-command | Aric's highest-ranking general and the closest thing he had to an honest counsellor. Cenric absorbed the revelation about Balti without visible reaction and asked the one question Aric refused to answer: what would he offer the boy if Balti came to him? After Aric's death, Cenric led the Wexian surrender negotiations and ultimately agreed to withdrawal. |
| The dragon | Weapon; instrument | A chained dragon inherited from Wexian tradition and brought to Leifthasir as the campaign's decisive weapon. Aric controlled it through a combination of iron will, enchanted chains, and a seidr-inscribed bridle. He handled it himself in moments of crisis and appeared to understand, on some level, what it had cost the beast to be what he had made it. He used it anyway. Anya, kneeling beside its body after the battle, grieved for it. Aric would not have understood why. |